Catcher
A Catcher is a support subclass built around catching enemies out of position with crowd control and zoning, rather than healing or shielding allies. Catchers rely on long-range skillshots — hooks, binds, and snares — to pin a target so their team can pile on damage and secure a kill.
Landing that key ability is everything: a hooked or rooted enemy is often dead, but a missed skillshot leaves the catcher exposed. The class offers more offensive playmaking than an enchanter, making it a high-impact, mechanics-driven way to climb in the support role. Mages built around catching, like long-range mid champions, also overlap with this style.
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